It’s best to think of your primary fire how the same way Widowmaker players think of charging their shot. However, it’s much more important to land a critical hit with the secondary fire. Since her primary fire is projectile and her secondary fire is hitscan, her two aim types might throw off players. Additionally, Sojourn can earn her secondary fire by attacking barriers. Railgun’s secondary fire is the core of Sojourn’s damage, and it’s crucial to earn it fast and connect it often. A fully charged headshot is enough to kill most of the cast, so it’s vital to take your time to get a clean shot. When fully charged, it deals 130 damage to the body and 260 on a headshot. She can release a high damaging shot that uses up your current energy at any point. Hitting any enemy target with Railgun’s primary fire will start to fill her secondary fire. However, it will start to spread out when firing for extended periods. Her primary weapon is pinpoint accurate if fired in short bursts. It holds 45 ammo per clip and deals around 9 damage per hit. Railgun is Sojourn’s primary weapon that shoots energy projectiles. Sojourn Gameplay Sojourn Abilities Railgun
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